| Official Units/Vehicles Suggestions Thread | |
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+9jeff the mighty GzaDrunkGenius stormtrooperge Jango34 TheReaper Nomad Darthdraxcon Arca2 Admin 13 posters |
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Admin Admin


Posts : 190 Join date : 2010-07-12 Age : 29 Location : Florida
 | Subject: Official Units/Vehicles Suggestions Thread Mon Jul 12, 2010 1:58 pm | |
| Hey guys, Got a character or awesome vehicle you think would be cool in the mod? Suggest it here. Stand out ideas will be taken into consideration over at the Dev House. Remember, they must be canonical and remain true to the time-line. By the way, that would be from after Episode 3 up to Episode 5. Note: Let's keep it as Empire only, just for now. :The List: Ground VehiclesAT-ST TIE Crawler (Century Tank) 2-M Repulsor Tank S-1 Firehawk Mobile Artillery (MA-4b) 74-z Speeder Bike Air VehiclesLambda Shuttle TIE Fighter TIE Bomber SupportMiniMag PTL missile launcher Detonation Pack DXR-6b disruptor DLT-19 E-Web heavy repeating blaster [- Zeridian -]
Last edited by Zeridian on Mon Jul 19, 2010 6:43 am; edited 1 time in total | |
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Arca2 Developer


Posts : 59 Join date : 2010-07-15 Age : 27
 | Subject: Re: Official Units/Vehicles Suggestions Thread Thu Jul 15, 2010 3:51 am | |
| you should add if u havent already, the AT-PT, was introduced a between EPIII and EPIV, also known as (All Terrain- Personal Transport). it was known for it's fast speed and scouting abilities.  | |
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Darthdraxcon Quality Assurance

Posts : 7 Join date : 2010-07-19 Age : 40
 | Subject: Re: Official Units/Vehicles Suggestions Thread Mon Jul 19, 2010 5:03 am | |
| well, i have some idea for some of the weapons and units, for exsample, x-wings and tie-fighters for straffing runs, Y-wings and tie-bombers for bombing runs...
weapon replacements: mg42s and 30'cals with E-WEB blasters normal mortars with Photon grenade mortars panzersreck and bazoogas with shouldermounted concussion missle launchers | |
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Nomad Quality Assurance


Posts : 31 Join date : 2010-07-12 Age : 31 Location : Good O'l Wisconsin :(
 | Subject: Re: Official Units/Vehicles Suggestions Thread Mon Jul 19, 2010 1:23 pm | |
| - Darthdraxcon wrote:
- well, i have some idea for some of the weapons and units, for exsample, x-wings and tie-fighters for straffing runs, Y-wings and tie-bombers for bombing runs...
weapon replacements: mg42s and 30'cals with E-WEB blasters normal mortars with Photon grenade mortars panzersreck and bazoogas with shouldermounted concussion missle launchers Hey! Welcome to the forums. Good ideas but if you check the list you will see that they are already there (the mortars are aswell I think Zeridian just forgot them on this list). | |
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Admin Admin


Posts : 190 Join date : 2010-07-12 Age : 29 Location : Florida
 | Subject: Re: Official Units/Vehicles Suggestions Thread Mon Jul 19, 2010 1:54 pm | |
| Yeah, welcome! I ain't sure about mortars yet. There are a couple good ones. So, as Nomad said, great ideas cause they were so good we had to read your mind  . Quite awesome to know we are on the right track, cause we had picked those and hadn't shown the list publicly yet. So thanks for your suggestions, keep em coming. Even if we have them in already, having your input just reassures what you want and what gets put in the mod. | |
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Darthdraxcon Quality Assurance

Posts : 7 Join date : 2010-07-19 Age : 40
 | Subject: Re: Official Units/Vehicles Suggestions Thread Mon Jul 19, 2010 10:27 pm | |
| you read my mind??? ARGH JEDIES... *pulls a lightsaber that turns into a pretty pink flower* oh bollocks....
lol just kidding. i am only glad to help, i am already an adviser and starship stat provider for a mod for star wars empire at war FOC to make it more canon....i don't know about you guys, but i am pretty sick and tried of people making up their own classes of star destroyers and then claiming them be approved canon SDs..
and just because something is on wookiepidia, doesn't make it canon, exsample the Venator (you know... the main republican capital ship in episode III ROTS) if wookiepidia claims it is a star destroyer, then why does the new clone wars animated series, the new republican heroes and even G. Lucas himself say that it is normal a Crusier...when stuff like this happens i tent to belive the word of Lucas, i mean he is the creating GOD of star wars, his word is law. | |
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Admin Admin


Posts : 190 Join date : 2010-07-12 Age : 29 Location : Florida
 | Subject: Re: Official Units/Vehicles Suggestions Thread Tue Jul 20, 2010 4:18 am | |
| Yeah, its true it's best to keep more to the movies, but George Lucas created the mess that is the prequels. If he had the chance, he would probably disregard and rewrite the entire EU post ROTJ. I think we are fine for normal canons sake though. | |
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Darthdraxcon Quality Assurance

Posts : 7 Join date : 2010-07-19 Age : 40
 | Subject: Re: Official Units/Vehicles Suggestions Thread Wed Jul 21, 2010 3:34 am | |
| well, i like the prequels, but i wouldn't say that they are a mess, the only mess there is, is made by those fans who can't get it through their heads that just because the star wars universe has grown and expanded, doesn't give them the right to make up their own crap and say it is canon.
i will give you an example, In the holy words of Lucas himself, where does the Star wars saga end?
give me what you think is the answer and i will tell you if you need to have a SSD rammed up your butt...lol
yes, i am fanatical with it comes to star wars, and i love being it | |
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Admin Admin


Posts : 190 Join date : 2010-07-12 Age : 29 Location : Florida
 | Subject: Re: Official Units/Vehicles Suggestions Thread Wed Jul 21, 2010 1:04 pm | |
| Nothing personal. Stress relief response. Making my position somewhat clear.- Spoiler:
So.../beginargumentclosurebackontopicstatement...
The prequels were a mess because in every single one, characters, dialogue, and action were all so irrational and stupid at parts, a 5 year old could make a better decision on them.
It's not really an argument on what people have the right to, as EU canon came from fan-fiction before it was official (of course that doesn't excuse posing).
Lucas didn't create the endless amounts of EU material that is loosely stamped as official today, it was the fans. Lucas was not the director of the originals nor did he have full control of them. He was not responsible enough to see the magic of it and why so many people cared. To compound this, George Lucas purposefully changed established canon from the OT by introducing certain aspects to the prequels and he also changed the atmosphere to fit the delusional young audience he was going for. He became a greedy tool because of his success and success of others during the early years and he doesn't care what happens to Starwars anymore, he said so himself.
No, I don't agree with some ridiculous stuff that people put out their, such as the ridonculous 1000x SSD size SSD's and claiming them to be canon.
BTW, the only thing GL is God of today is raping fans in the ass in order to bring in newer, more stupid ones that will buy low effort merchandise. Why are we here? Because there are a bunch of awesome, mature, mystifying, and captivating Starwars games? No, Lucasarts did away with those and now old fans have to cringe at the site of cartoonish clone wars being strewn everywhere, destroying any higher thinking that we maintain to protect in today's world.
We are here to give fans what they want, not what Lucas wants. Hell, that's the reason I included post-Ep3 pre-Ep4 into this, because I knew how many fans have grown fond of it. Also, I'd like to point out that I do not hate the concept of the clone-wars, I hate what George did with it. I hope to include clonetroopers in the mod somewhere because they were still being faded out or re-outfitted
Answering your question: It's a whole universe. The Starwars saga never ends unless people cease to tell the untold stories. George Lucas may have created it, but that does not mean it's continued existence belongs to him.
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TheReaper Private

Posts : 1 Join date : 2010-07-29
 | Subject: Re: Official Units/Vehicles Suggestions Thread Thu Jul 29, 2010 3:32 am | |
| Hi everyone, I just checked this mod and it'ii be awesome. I created a rough draft for the Imperial fleet, it's wery rough but I want you're oppinion about.
Units and doctrines of the Imperial Company Garrison infantry Tie Mauler
AT-ST Walker 2M repursor Tank SPMA Walker 2M repursor tank
Doctrines
Imperial War Machine Doctrine Vehicles build fater Field repair Off map heavy artillery
Heavy weapons (tripod heavy laser gun) Dark Troopers AT-AT walker support
Air supperiority Close ground attack (a tie fighter attack the ground troops) Tie Bombing run AT-AA walker call in
Air Recon (a recon fighter flight in reaviling the fog of war) Star Destroyer turbolaser barrage (Star Destroyer in orbit bombs to the specified area) Supply drop
Mercenary support Offensive support Call off map combat infantry units (different species) Call off map vehicles (clone wars era, or MZ8 Mobile cannon) Call off map Canderous Assault Tank
Diversion tree Booby trap buildings Booby trap strategic points Scorch strategic points
Most of this experience from the Empire at war game, and I studied the ww2 era. | |
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Jango34 Private


Posts : 1 Join date : 2010-07-30 Age : 27
 | Subject: Re: Official Units/Vehicles Suggestions Thread Fri Jul 30, 2010 9:06 pm | |
| Hey guys im a really big star wars fan and i hope the mod will be finished soon. well i have two questions: the first is will you be able to play the mod online? the second is something planned which will replace the airborne?something like mandalorians landing on the map with jetpacks  (just an idea of someone who loves these guys) | |
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Nomad Quality Assurance


Posts : 31 Join date : 2010-07-12 Age : 31 Location : Good O'l Wisconsin :(
 | Subject: Re: Official Units/Vehicles Suggestions Thread Sat Jul 31, 2010 1:25 am | |
| - Jango34 wrote:
the second is something planned which will replace the airborne?something like mandalorians landing on the map with jetpacks (just an idea of someone who loves these guys) I don't know about the first question. But the Airborne is being replaced by a special operation doctrines (subject to change during development). | |
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Arca2 Developer


Posts : 59 Join date : 2010-07-15 Age : 27
 | Subject: Re: Official Units/Vehicles Suggestions Thread Sat Jul 31, 2010 2:48 am | |
| - Quote :
- Jango34
Fri Jul 30, 2010 6:06 am Hey guys im a really big star wars fan and i hope the mod will be finished soon.
well i have two questions: the first is will you be able to play the mod online?
the second is something planned which will replace the airborne?something like mandalorians landing on the map with jetpacks (just an idea of someone who loves these guys) 1. We are still in the early stages of development  2. As Nomad said subject to change wit the doctrine decisions  | |
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Admin Admin


Posts : 190 Join date : 2010-07-12 Age : 29 Location : Florida
 | Subject: Re: Official Units/Vehicles Suggestions Thread Sat Jul 31, 2010 6:14 am | |
| Hello, welcome to our forums and...
1. Yes, as long as other people have the exact same version as you it shouldn't have any problems.
2. Nomad addressed this. | |
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Arca2 Developer


Posts : 59 Join date : 2010-07-15 Age : 27
 | Subject: Re: Official Units/Vehicles Suggestions Thread Sat Jul 31, 2010 10:13 am | |
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stormtrooperge Private


Posts : 3 Join date : 2010-08-26 Age : 32 Location : USA
 | Subject: Re: Official Units/Vehicles Suggestions Thread Thu Aug 26, 2010 2:24 pm | |
| This is asuming that the Imperial Stormtrooper will be the basic Infantryman for the Empire, perhaps make a 501st Unit to act as the the mods "German SS Stormtrooper" and if using a Officer unit give them a outfit similar to Janek Sunber (see the Star Wars: Empire graphic noval To the Last Man" | |
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Darthdraxcon Quality Assurance

Posts : 7 Join date : 2010-07-19 Age : 40
 | Subject: Re: Official Units/Vehicles Suggestions Thread Mon Nov 01, 2010 10:44 pm | |
| sorry for being away so long, but back now and ready to spread some holy star wars wisdom and facts...
i like the doctrines for the Imps, but what about those to the rebels, what would those be like? | |
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Admin Admin


Posts : 190 Join date : 2010-07-12 Age : 29 Location : Florida
 | Subject: Re: Official Units/Vehicles Suggestions Thread Wed Nov 03, 2010 12:48 pm | |
| Well, if we get enough people at some point I was thinking of having two divisions of the team. One focusing on the Empire, the other on the Rebel Alliance.
Or....if not the ideal situation, we just focus on the Empire as we are now and once they are close to being "beta ready", start working on Rebels. | |
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Darthdraxcon Quality Assurance

Posts : 7 Join date : 2010-07-19 Age : 40
 | Subject: Re: Official Units/Vehicles Suggestions Thread Wed Nov 03, 2010 6:23 pm | |
| well, i have an idea for one of their doctrines "roguish wraiths", since the Rogue and Wraith squadrons are basically uber elite pilot/commando units of the rebels | |
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GzaDrunkGenius Private

Posts : 1 Join date : 2010-11-06 Location : Holland
 | Subject: Re: Official Units/Vehicles Suggestions Thread Sat Nov 06, 2010 12:23 pm | |
| Hey guys, I have a suggestion, maybe these two babies? Armored Assault TankTX-130 Saber-class fighter tankDon't know if they fit into your plan or time-setting, but i figured they must be easy to animate, since they don't use any tracks or leg-kinda movement. Still alotta work though xD | |
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Admin Admin


Posts : 190 Join date : 2010-07-12 Age : 29 Location : Florida
 | Subject: Re: Official Units/Vehicles Suggestions Thread Mon Nov 08, 2010 3:48 am | |
| Yeah, we got a Saber variant planned. And your right, they are about the easiest it get to implemented. | |
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jeff the mighty Private

Posts : 4 Join date : 2011-07-20
 | Subject: Re: Official Units/Vehicles Suggestions Thread Wed Jul 20, 2011 7:00 am | |
| Would it be possible to use the AT-AT or a jetpack ability that could be used to cross rivers or would they be too hard to implement | |
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WelshManDan Developer

Posts : 44 Join date : 2010-07-13
 | Subject: Re: Official Units/Vehicles Suggestions Thread Wed Jul 20, 2011 7:41 am | |
| We have a few ideas in mind for jetpacks, cant release any info on it at the minute though as we are still discovering the boundaries for such a drastic implemenation | |
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jeff the mighty Private

Posts : 4 Join date : 2011-07-20
 | Subject: Re: Official Units/Vehicles Suggestions Thread Wed Jul 20, 2011 8:04 am | |
| oh, fair enough, hope you get it working | |
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JustDoIt8 Private

Posts : 1 Join date : 2012-02-21
 | Subject: Re: Official Units/Vehicles Suggestions Thread Wed Feb 22, 2012 12:49 am | |
| Hey guys!!
I came up with a couple of ideas that I want to share and hear your comments.
-First is about the 501st and stormtroopers as whole. You could change the number of members in the squads. Like 3 for 501st(the are elite and rare) and 4 for ordinary stormtroopers. As I don't know how your work on imperial stormtrooper model is going , how about making those guys armed and equiped bulky? Most of the scenes in Star Wars Episode IV included imperial heavy weapons trooper(the ones with orange pouldrons and black backpacks). Really impressuve and dangerous trooper. But ,to my mind, it would go much better without poulldron and with some ammo pouches(can take from heavy assault PE infantry). Choice of weapon is even more important.Someting heavy and long would make them looke more realistic. Logically, a shorter E-11 blaster has shorter range than DLT-19. Fireing speed may copmpensate at shorter range (for E-11), but a squad would be cut to pieces if in the open or while moving to assault enemy. -If you are making imperial scout troopers which have white poches, then you could take those from commonwealth infantry. -Now about the rebels. You could change vanila assault engineers from commonwealth to Rebel commando. They have vests(some coloring would be good), they have their faces covered(rebel style).Change the helmet and job is done(i guess). -As for rebel artillery an ion cannon form "Empire stikes back " could be useful. Static unit ,firing heavy projectile toward enemy base. This unit would be costly and one of a kind. Empire would have to concentrate on this gun in order to gain superiority and for rebel troops it would be a big challenge to defend.Once lost it shouldn't be possible to rebuild or redeploy. That's not all,but I want to see your update first;)Hope to get a quick reply! | |
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